luni, 9 aprilie 2012

Marketing Simulation Games - the history


The use of marketing simulation games as means for educating students in the practice of business is by no account a new idea. In fact, employing board games and war games as part of learners’ field training can be traced back to ancient China, some 5,000 years ago. 

 
However, modern marketing simulation games date back to 1955, when the RAND Corporation developed Monopologs, a simulation software focusing on U.S. Air Force logistics. The game put players in the role of inventory managers in a supply scenario that duplicated real life situations without the risks and costs of bad decisions. The Air Force reported great results with using Monopologs as a standard training device. 

This breakthrough software was held in such high regard, that the military commissioned 7 more prototypes in subsequent years, including Air Battle Model I, a training module which was to be used to practice the response to a nuclear threat. The success of RAND paved the way for a new industry of serious games to emerge. 

Of course, business entrepreneurs are seldom slow at recognizing an opportunity. The American Management Association contracted RAND to adapt its successful military games to the business environment in 1956 and the result was Top Management Decision Simulation. Running on an IBM 650 computer (the world’s first mass‑produced computer), the software was tested by presidents of 20 large companies. With their feedback, the first marketing simulation was released in 1957. Only a year later, this educational software was used by 350 corporate executives and a number of business schools.
Greene and Andlinger became the continuators of the trend in 1957, when they developed the Business Management Game for the consulting firm McKinsey & Company, as part of their management seminars. The first business simulation game to be used in a university class was the Top Management Decision Game, developed by Schreiber in 1957 for the University of Washington’s business policy course. Since then, students benefit from using more and more means created especially for a better learning experience.